Category Archives: Game development
Introduction to collision detection & 2D physics
This is an introductory tutorial on collision detection and physics. Creating 2D physics is often daunting to the beginner flash programmer but as you will soon see it is really not that hard so long as you break everything down into small steps. Here we are going to create a world and populate it with [...]
Also posted in Actionscript, Flash, Scripted Animation Tagged Physics, Scripted Animation Comments closed
How to calculate the intersection of two circles mathematically in Actionscript.